Fuck Yes, Video Game Architecture!

Halo 4 and Forerunner Architecture

"One of the design principles we wanted to implement for our Forerunner visuals was to always have a degree of accident in the shapes. It introduced an element of surprise through the design that stuck pretty well to the alien nature of the Forerunners. So, we have an assembly of smart geometric shapes all bound together with smaller and slicker surrounding structures, with surfaces that look and feel like metal, though they are not, and shapes that are solid, strong, and organised."
- Nicolas ‘Sparth’ Bouvier, 343 Industries.
Halo 4 and Forerunner Architecture

"One of the design principles we wanted to implement for our Forerunner visuals was to always have a degree of accident in the shapes. It introduced an element of surprise through the design that stuck pretty well to the alien nature of the Forerunners. So, we have an assembly of smart geometric shapes all bound together with smaller and slicker surrounding structures, with surfaces that look and feel like metal, though they are not, and shapes that are solid, strong, and organised."
- Nicolas ‘Sparth’ Bouvier, 343 Industries.
Halo 4 and Forerunner Architecture

"One of the design principles we wanted to implement for our Forerunner visuals was to always have a degree of accident in the shapes. It introduced an element of surprise through the design that stuck pretty well to the alien nature of the Forerunners. So, we have an assembly of smart geometric shapes all bound together with smaller and slicker surrounding structures, with surfaces that look and feel like metal, though they are not, and shapes that are solid, strong, and organised."
- Nicolas ‘Sparth’ Bouvier, 343 Industries.
Halo 4 and Forerunner Architecture

"One of the design principles we wanted to implement for our Forerunner visuals was to always have a degree of accident in the shapes. It introduced an element of surprise through the design that stuck pretty well to the alien nature of the Forerunners. So, we have an assembly of smart geometric shapes all bound together with smaller and slicker surrounding structures, with surfaces that look and feel like metal, though they are not, and shapes that are solid, strong, and organised."
- Nicolas ‘Sparth’ Bouvier, 343 Industries.
Halo 4 and Forerunner Architecture

"One of the design principles we wanted to implement for our Forerunner visuals was to always have a degree of accident in the shapes. It introduced an element of surprise through the design that stuck pretty well to the alien nature of the Forerunners. So, we have an assembly of smart geometric shapes all bound together with smaller and slicker surrounding structures, with surfaces that look and feel like metal, though they are not, and shapes that are solid, strong, and organised."
- Nicolas ‘Sparth’ Bouvier, 343 Industries.

Halo 4 and Forerunner Architecture

"One of the design principles we wanted to implement for our Forerunner visuals was to always have a degree of accident in the shapes. It introduced an element of surprise through the design that stuck pretty well to the alien nature of the Forerunners. So, we have an assembly of smart geometric shapes all bound together with smaller and slicker surrounding structures, with surfaces that look and feel like metal, though they are not, and shapes that are solid, strong, and organised."

- Nicolas ‘Sparth’ Bouvier, 343 Industries.

(Source: )



  1. archdeus reblogged this from fuckyesvideogamearchitecture
  2. wwaattcchheerr reblogged this from fuckyesvideogamearchitecture
  3. alohaicejam reblogged this from fuckyesvideogamearchitecture
  4. storm-charger reblogged this from fuckyesvideogamearchitecture
  5. sebehr reblogged this from fuckyesvideogamearchitecture
  6. mimetictransience reblogged this from fuckyesvideogamearchitecture
  7. thetravellingtroglodyte reblogged this from fuckyesvideogamearchitecture
  8. dubious-doobies reblogged this from halo-universe
  9. sl3epless-youth reblogged this from chileanraver
  10. chileanraver reblogged this from heirofkanto
  11. daypotato reblogged this from fuckyesvideogamearchitecture
  12. mordin-and-thane-are-super-dead reblogged this from fuckyesvideogamearchitecture
  13. hasinuka reblogged this from halo-universe
  14. xactregar reblogged this from fuckyesvideogamearchitecture
  15. wakeupxd reblogged this from xskorpijon
  16. gorrito reblogged this from bubblegloopswamp
  17. sleepyc0re reblogged this from justmomentime
  18. the-legend-of-hardstyle reblogged this from captcouch
  19. captcouch reblogged this from bubblegloopswamp
  20. bubblegloopswamp reblogged this from unicodesnowman
  21. hyperlethal-ziggs reblogged this from halo-universe
  22. irkaylub reblogged this from halo-universe
  23. justmomentime reblogged this from halo-universe
  24. freakinvaders reblogged this from halo-universe
  25. niccibobby reblogged this from halo-universe
  26. halo-universe reblogged this from fuckyesvideogamearchitecture and added:
    This is video game artwork. There is no doubt about it. Fuck everyone that says that video games are not a form of art....
  27. orphdualscar reblogged this from takutag
  28. takutag reblogged this from fuckyesvideogamearchitecture
  29. unicodesnowman reblogged this from hotelmario
  30. sherlocks-homies reblogged this from fuckyesvideogamearchitecture
  31. grumblebottom reblogged this from skreamfilter-old